*** Drones to use: ***

Angel - Warrior - Valkyrie - Berserker

Blood - Acolyte - Infiltrator - Praetor -- Hobgoblin - Hammerhead - Ogre

Corpum - Acolyte - Infiltrator - Praetor -- Hobgoblin - Hammerhead - Ogre

Gist - Warrior - Valkyrie - Berserker

Guristas - Hornet - Vespa - Wasp

Mercenary - Hobgoblin - Hammerhead - Ogre

Mordus - Hobgoblin - Hammerhead - Ogre -- Hornet - Vespa - Wasp

Sansha - Acolyte - Infiltrator - Praetor -- Hobgoblin - Hammerhead - Ogre

Serpentis - Hobgoblin - Hammerhead - Ogre


*** Drone damage types: ***


EM - Acolyte - Infiltrator - Praetor

Thermal - Hobgoblin - Hammerhead - Ogre

Kinetic - Hornet - Vespa - Wasp

Explosive - Warrior - Valkyrie - Berserker

Real Life Navy Ship Abbreviations (thanks to Agun).
ff - frigate
dd - destroyer
bb - battleship
cv = carrier
ca - heavy cruiser
cl - light cruiser
dbb - dreadnaught
cvl - light carrier

*** Mining Tips ***

2007.01.12 20:03
Mining tips, add them to your notes or post your own if you care to contribute to the corporate knowledge.

A few tips to help keep you alive....while mining in a 0.4 security zone (and lower):
1. Make sure that you always have an escape route planned.

2. When you warp into a belt - create a jettison canister (put a bookmark in it) and rename it to something like "0.0 Point".  
   Then move away from that point to a distance of 30km or more before you start mining.

3. "Align" yourself with your escape route and keep that targeted while you are mining. 
   Align yourself so you are facing your escape target, whether that be a station or gate to higher security system is up to you. 
   This should cut down the time needed to warp by eliminating the time it takes to turn and align your ship for warp.

4. Make sure you have a micro warp drive at the ready.

5. Change your overview settings to show bad npc's/players/stations/gates.  
   You can save this overview setting as "Alert" or something of your choosing.  
   Switch back quickly to mining when you need to lock a new asteroid target and then switch back again.

6. ALWAYS have your local chat window up so you can see new players entering the system. 
   You can set it to more of a transparent background to see through it.

7. ALWAYS have your system scanner up and have it reflect your overview settings.  
   Set the maximum scan range it will take (fill the scan range box with 9's and it will compensate to max range). 
   Scan repeatitively for ships while mining.

8. If you can afford to spare the CPU and powergrid - equip a warp stabilizer (or two ;).

9. If you are jet can mining - create a bookmark and rename it to the current time - 
   drag it into your container so you know how long that can has been up and when to recycle your can.

10. Last tip - when in doubt...Dock.

And you shouldn´t really mine ALONE in low sec space

*** Damage types ***
Faction Damage to deal Damage to tank Notes
Amarr Empire EM, Thermal EM, Thermal Uses energy neutralizers
Angel Cartel Explosive, Kinetic All Uses target painters, No clear damage type
Blood Raiders EM, Thermal EM, Thermal Uses tracking disruptors, energy neutralizers
Caldari State Kinetic, Thermal Kinetic, Thermal Uses ECM
Equilibrium of Mankind Kinetic Kinetic, Thermal
Gallente Federation Thermal, Kinetic Thermal, Kinetic Uses sensor dampeners, defender missiles
Guristas Pirates Kinetic, Thermal Kinetic, Thermal Uses ECM
Khanid Kingdom EM, Thermal Kinetic
Mercenaries Thermal All No clear damage type
Minmatar Republic Explosive, Kinetic All No clear damage type
Mordu's Legion Thermal, Kinetic Kinetic, Thermal
Rogue Drones EM, Thermal All No clear damage type
Sansha's Nation EM, Thermal EM, Thermal Uses tracking disruptors
Serpentis Thermal, Kinetic Thermal, Kinetic Uses sensor dampeners, defender missiles
Thukker Tribe Explosive, Thermal Thermal Uses defender missiles

*** COSMOS constellations: ***
Okkelen (Caldari space)
Ani (Minmatar space)
Araz: (Amar space)
Algintal (Gallente space)
Audesder (special)
Kenobanala (special)
*** Mission Types ***
Distribution (Courier missions)
Mining (Mining missions)
Security (Combat missions)

Research (Research and Development)


*** Complexes: maxiumum ship allowed ***
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

*** Security status: Empire restrictions ***
Below -2    = not in 1.0 sec systems
Below -2.5  = not in 0.9 sec systems
Below -3    = not in 0.8 sec systems
Below -3.5  = not in 0.7 systems
Below -4    = not in 0.6 systems
Below -4.5  = not in 0.5 systems
-5 or below = KOS in all empire.